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Moderatore![]() |
In attesa di avere il readme per sapere le caratteristiche della patch, ecco un link dove scaricarla:
http://patches.ubi.com/silent_hunter_4/silent_hunter_4_1.3.exe Ciao T75 |
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Moderatore![]() |
Ecco i cambiamenti e correzioni apportate:
1.1. GAMEPLAY CHANGES 1. All Sensors have been tuned for a more realistic performance 2. All ship gunners now improve the precision of their shooting in time 3. Small, irrelevant, units don't show up on the map or clutter the sensors 4. The radar and hydrophone won't detect units that don't have a signature of that kind (sampans, rowboats, etc) 5. New orders received by the player are presented through a radio message pop-up. 1.2. NEW FEATURES 1. Radar and Sonar interfaces and functionality have been improved. Now buttons move when clicked and the scroll wheel can be used to train the sensor in the desired direction. Additionally, one can directly click on the bearing indicator, respectively PPI screen, to obtain the same effect. 2. Friendly pilots shot down will pop up red smoke to signal their position to the player 3. Improved orders panel 4. Colorado class battleships have been added to the game 5. The player can now request a speed estimate on a target as long as he has recently sent at least two range and bearing data sets. Keep in mind that the estimate needs to be sent to the TDC to be taken into account for the shot. 6. The recognition manual now remembers the last page it was opened at, and will default to the Japanese roster 1.3. BUG FIXES 1. Solved a bug that lead to target range estimation errors when playing in Imperial measurement system 2. Corrected the wrong orientation of sounds in the submarine interior 3. The radar now detects targets to the north, south and generally any other direction, according to the historical performance, of course. 5. Solved a few bugs related to the AI Group commander 6. Various ships have had firing arcs limitations corrected 7. Various ships have had engine HP values corrected, thanks to some great research by Nematode! 8. Some problems with the sound engine have been solved 9. Various user interface enhancements / bugfixes. 10. Parachutes animations run correctly now. 11. Torpedoes fired by the player now show up on the map even after crossing the International Date change Line 12. All menus display correctly on widescreen resolutions 13. Periscope zoom has been set to the historical value. 14. Submarine's batteries no longer recharge when no fuel is available. 15. All ship dimensions are now correct and will no longer lead to targeting errors. Keep in mind that torpedoes may still run too deep, as it is correct historically. 16. Clemson class destroyers are no longer crewed by Japanese sailors 17. AI units will now take notice of nearby ships being destroyed even when there is not a trace of the attacker |
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speriamo davvero che sta volta sia piu giocabile!!!
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Moderatore![]() |
Dai primi feedback che ho letto in giro per la rete sembrerebbe che le cose siano migliorate molto ;-)
fatemi sapere Grazie Ciao T75 |
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si a me pero rimane il probblema dei danni allo scafo,e della profondita,nel 3 il personale ti avvisava quando andavi troppo giu e c'era una linea rossa dopo i 150 mt,che era il limite con lo 0 per 100 di danni.qua invece a 120 mt si spacca tutto e nessuno ti dice niente.
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